Fox Tails (CR 1)

As you move through the doorway, a small avalanche of fox tails falls on you from above.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger location; Reset none


Fox Tails (DC 17 Reflex or take 1 point of damage per hour and become distracted, causing a -2 penalty to Dex and Strength based checks and saves, attack rolls, and also requiring a concentration check with a -2 penalty for spellcasting. It requires 2d4+1 rounds to fully remove the foxtails)

Categories: CR1, CR7, Pathfinder | Tags: | Leave a comment

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