Indy Force (CR 6)



A soft thud is heard up ahead in the hallway.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

Halfway up the steep hall, a click and a thud is heard, as a ball of force falls down and rolls towards the party, reaching them in 1 round. Ball of force (5d6 damage, DC 22 Reflex save for half damage); multiple targets (all targets in hallway)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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