Sandy Floor (CR 8)

The floor is covered in a very viscous sand.

Type: mechanical; Perception DC 21; Disable Device DC 22

Trigger touch; Reset none


The sand causes the room to be difficult terrain. It’s also highly volatile. Any attempt to clean it up or move it out of the way has a 50% chance of causing it to explode. Sand (6d6 damage plus blindness for 1d6 rounds, DC 22 Reflex save for half damage and no blindness); multiple targets (all targets in room)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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