Slick Floor; Falling Door (CR 6)



A heavy stone door is set into the mossy hillside.

Type: mechanical; Perception DC 21; Disable Device DC 22

Trigger touch; Reset none

Effect

The door must be pushed open (DC 24 Strength check). Those pushing against the door slip on the moss, and then the door falls on top of them. Door and moss (DC 22 Reflex Save or fall prone, then door falls, dealing 6d6 crushing damage and causing target to become pinned, requiring a DC 24 Strength, Escape Artist or CMB check to escape; this can be avoided with a DC 22 Reflex Save. Prone targets lose Dex bonus to save against falling door); multiple targets (all targets pushing door)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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