Pop Rocks (CR 6)

The floor is full of small rocks.

Type: mechanical; Perception DC 24; Disable Device DC 19

Trigger touch; Reset Repair


The rocks cause the terrain to be difficult terrain, but can be easily swept aside where they fall into deep gutters by the wall. However, sweeping them aside activates the trap, as the rocks cause the bottom of the gutters to heat up, then they start exploding. Pop Rocks (After 1d4 rounds, rocks begin to explode. For 1d6+1 rounds,  1d10 rocks ignite, each causing 1d4+1 damage, DC 22 Reflex Save for half damage); multiple targets (all targets in room)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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