Pay to Enter (CR 1/2)

The door is featureless, save for a coin slot next to it labelled “1 GP”

Type: mechanical; Perception DC 19; Disable Device DC –

Trigger touch; Reset Auto


The door is fake, and leads nowhere. It has hardness 8 and 10hp, and if broken, reveals the stone wall behind it. When a GP is inserted, it makes a small clicking noise. Any other type of coin is returned. On the other side of the wall is the receptacle for the gold. Should the wall be broken (hardness 10, 80hp) then 2d10+10 gp will be found.

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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