Protruding Bricks (CR 1/2)

The masonry corridors are tight and irregular.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger touch; Reset Auto


Several of the bricks on the lower parts of the walls stick out, creating a hazard. Bricks (DC 16 Acrobatics check on each movement action or target bangs shin, ending that movement action; target may elect to treat area as difficult terrain and negate the effect and not have to make a check)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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