Water Closet (CR 5)



This large closet begins to fill up with water.

Type: mechanical; Perception DC 21; Disable Device DC 24

Trigger touch; Reset Repair

Effect

The closet begins to fill up with water quickly as the exits close. High up, there is a lever that looks like it could be used to climb. If it is pulled, it causes a drain to open up in the floor, draining away the water (and any swimmers). Water Closet (After 3 rounds targets gain drowning condition unless lever is pulled, then it requires a DC 25 Swim check or target is sucked into drain, gaining drowning condition until target is ejected into sewers in 20-40 rounds); multiple targets (all targets in closet)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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