Thick Mud (CR 3)



The mud in the field is quite thick.

Type: mechanical; Perception DC 18; Disable Device DC 19

Trigger touch; Reset auto

Effect

Under the mud are several sharp spikes. Mud (DC 21 Strength or Escape artist check per round or sink down 1 foot onto spikes, doing 1d6 damage, and possibly becoming infected with Filth Fever); multiple targets (all targets in field)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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