Sandy Cave (CR 2)

The floor of the cave is covered in sand.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger location; Reset repair


When the trap is triggered, a huge gust of wind whips through the cave, sending sand everywhere. Sand (target takes 1d4 damage and is blinded for 1d4+1 rounds, DC 18 Reflex save negates damage and causes blindness for 1 round); multiple targets (all targets in room)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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