Glue Mist (CR 4)

A light mist is in the room.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger proximity; Reset repair


The covers anyone who enters the room, and is harmless until the target takes damage. Mist (target must make DC 18 Fortitude save when damaged, or takes 3 bleed damage. Bleed damage cannot be stopped until the target takes off clothing/armor and spends a round cleaning); multiple targets (all targets in room)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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