The Other Side of the Electrical Trap (CR 4)

Several wires, coming up from a grate on the floor, cover this iron-bound wooden door.

Type: mechanical; Perception DC 10; Disable Device DC 22

Trigger touch; Reset Repair


This is the backside of a trapped door. Touching the wires is not a really good idea. Electricity (6d6 electricity damage, DC 17 Fortitude save for half damage, plus 3d6 fire damage, DC 18 Reflex save negates fire damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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