Loose Cobblestones (CR 1/2)

The street is pretty steep.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger location; Reset Auto


Several of the cobblestones are loose and sticking up, creating a tripping hazard. Cobblestones (DC 18 Reflex Save or fall prone, make a new check for each 30′ moved. A DC 18 Acrobatics check will allow a PC to move up to 60′ per round freely)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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