Springy Ground

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ground here is very much like a trampoline. If anyone moves more than 30′ per round, they begin to bounce, requiring Reflex Saves to stay upright, and if more than one person is moving, it may be enough to propel a PC into the ceiling. Combat is at a -2 to -4 penalty as well.

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