Acid Glasses in Floor (CR 7)

The floor is peppered with sunken containers of fluid.

Type: mechanical; Perception DC 31; Disable Device DC 22

Trigger proximity; Reset none


The containers are a bit loose. After a bit, they work loose and fall out of the floor, where they hit a lower floor, jettisoning their contents of acid in small geysers. Acid (DC 24 Reflex save or take 6d6 acid damage); multiple targets (all targets in room)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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