Pile of Cannonballs (CR 2)

A large pile of cannonballs is in the center of the room.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger proximity; Reset Repair


The cannonballs are stacked upon a section of the floor that resonates when people walk in the room. Cannonballs (If any target walks more than 30′ in a turn, the cannonball pile collapses, sending cannonballs all through the room. DC 19 Reflex Save or take 1d6 damage, and entire room becomes difficult terrain) multiple targets (all targets in room)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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