Muddy Hallway (CR 3)

The dirt floor of this hallway is wet.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none


Halfway down the hallway, when trod upon, 20′ of the 10′ wide hallway becomes thick mud. Mud (DC 18 Reflex Save or become immobilized for 1d2 rounds, unable to move, attack or cast spells, successful save cause target to move at half speed); multiple targets (all targets in the 4, 10′ squares affected)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: