Muddy Hallway (CR 3)



The dirt floor of this hallway is wet.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

Halfway down the hallway, when trod upon, 20′ of the 10′ wide hallway becomes thick mud. Mud (DC 18 Reflex Save or become immobilized for 1d2 rounds, unable to move, attack or cast spells, successful save cause target to move at half speed); multiple targets (all targets in the 4, 10′ squares affected)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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