Flammable Tapestries (CR 7)

The walls are littered with torches and old tapestries.

Type: mechanical; Perception DC 22; Disable Device DC 18

Trigger touch; Reset none


Several of the torches are made of precious metals. However, if they are removed before being extinguished, the adjacent tapestries catch on fire. Within 1 round, they all burn, and, in round 2, the heat causes the weak ceiling to collapse. Ceiling (6d6 damage, DC 22 Reflex Save for half damage. Terrain becomes difficult, and a DC 18 Acrobatics check is required to move more than 5′ per turn. While in collapsed area, targets takes 1d6 fire damage per round); multiple targets (all targets in room)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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