Ceiling Spikes (CR 5)



The low ceilings here have barbed spikes on them.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

When the trap is triggered, all creatures move up to the next size level. Spikes (DC 21 Fortitude Save or target becomes larger by one size increment. Those that become large or greater take 2d6 damage from the spikes, and are entangled, DC 21 Escape Artist or CMB check to escape); multiple targets (all targets within 30′)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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