Poison Portcullis (CR 2)

A portcullis blocks the way.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset repair


If the portcullis is lifted (DC 25 Strength check), the top pokes containers of poison gas. If the winch is used, this does not happen. Poison Gas (DC 17 Fortitude Save or fall asleep for 1d4+1 rounds); multiple targets (all targets within 30′)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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