Indecision (CR 5)

The room has three doors on the opposite wall.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none


If the party does not immediately go to one of the doors and opens it, they are all hit by gnawing indecision once the open a door. Indecision (DC 21 Will save or target has a -10 penalty to Initiative rolls for 7 rounds); multiple targets (all targets within 30′)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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