Indecision (CR 5)



The room has three doors on the opposite wall.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

If the party does not immediately go to one of the doors and opens it, they are all hit by gnawing indecision once the open a door. Indecision (DC 21 Will save or target has a -10 penalty to Initiative rolls for 7 rounds); multiple targets (all targets within 30′)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: