The room has three doors on the opposite wall. |
Type: magical; Perception DC 28; Disable Device DC 28 Trigger proximity; Reset none |
Effect |
If the party does not immediately go to one of the doors and opens it, they are all hit by gnawing indecision once the open a door. Indecision (DC 21 Will save or target has a -10 penalty to Initiative rolls for 7 rounds); multiple targets (all targets within 30′) |