Rock, Paper, Scissors (CR 8)

A large hand guards the door, and wishes to play rock, paper, scissors.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


The hand will count down from three and then play. If the person loses or doesn’t play, he tales the effect of the giant hand. Paper (target is smothered and covered with a large, heavy sheer of paper, +17 vs CMD or become pinned, requiring a DC 27 Escape Artist, CMB or Strength check to escape) Rock (DC 25 Reflex save or take 8d6 damage from a falling rock); Scissors (+17 melee for 6d6 damage plus 2d6 bleed damage)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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