Sand Blast (CR 3)

The walls in this room have several small, well-worn holes in them.

Type: mechanical; Perception DC 19; Disable Device DC 22

Trigger proximity; Reset Repair


When the trap is set off, sand is fired out of the holes at high velocity. Sand (DC 18 Reflex Save or be blinded for 1d6 rounds) multiple targets (all targets in room)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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