Stuck Cabinet Doors (CR 1/2)

Several cabinets are in this room.

Type: mechanical; Perception DC 17; Disable Device DC 16

Trigger touch; Reset none


All of the cabinet doors are stuck and hard to open. If pulled, the hands either slip and bend the fingernails or splinters break off. Cabinet doors (+4 melee to cause target to take a -2 penalty to attack, damage and dexterity-based rolls for 1d4 rounds)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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