Hot and Sticky Door (CR 4)

A locked metal door is at the other end of the room.

Type: mechanical; Perception DC 23; Disable Device DC 22

Trigger touch; Reset Repair


When the door touched, the target sticks to the door, and then it begins to heat up. Sticky Door (DC 22 Reflex Save or become stuck to door, requiring a DC 22 Escape Artist or Strength check to escape. The target takes 1d4 heat damage on the first round, 2d4 on second, 3d4 on third, and 4d4 on the 4th round before the door starts to cool, decreasing by 1d4 each rouns thereafter)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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