Spiky, Dead End Chimney (CR 3)

A ladder ascends up the narrow chimney.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger location; Reset repair


After 10′, as the target climbs, spikes, pointed upwards, pop silently out of the wall (DC 22 Perception check). These do not harm the target, until they try to descend. 30′ up, the tunnel is sealed off. Spikes (1d6 bleed damage per 5′ of movement downwards)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: