Cage and Pit (CR 8)

A 5′ x 5′ pit is on one side of this 10′ wide corridor.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


If a target goes around the pit, a forcecage (CL 13) traps the target on the square next to the wall and the pit. One round later, a hungry pit (CL 13) appears under the target. The save for this pit automatically fails if the forcecage is still in effect.

Categories: CR8, Pathfinder | Tags: | Leave a comment

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