Trampoline Floor (CR 4)



A trampoline is in the floor, with a ledge 10 feet above it.

Type: mechanical; Perception DC 21; Disable Device DC 22

Trigger touch; Reset none

Effect

The trampoline can be used to jump up to the ledge, granting a +20 circumstance bonus to the DC 40 jump attempt. The ledge is freestanding, and ropes and claws don’t seem to be able stick to it. However, any creature with a total weight over 150 lb. breaks the trampoline, falling into the 20′ pit below it. Pit (DC 22 Reflex save or fall, taking 2d6 damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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