Water Wheel (CR 7)

A water wheel slowly turns in the underground river.

Type: mechanical; Perception DC 24; Disable Device DC 23

Trigger proximity (alarm); Reset repair


As the party gets close, the wheel begins to spin quickly, spewing liquid all over the place. Water Wheel (10d6 acid damage, DC 23 Reflex save for half damage); multiple targets (all targets within 30′)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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