Disarming Circle (CR 3)

The floor has several small circle patterns in the tile. A large, marble hand is at the end of the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger location; Reset none


If someone steps on one of the circles (requires a DC 25 Acrobatics check per move action to not step in one) the target is disarmed. Disarm (+5 vs CMD or target’s weapon is taken and ends up resting in the marble hand)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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