Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The air here is filled with an anesthetic gas. Every round a DC 15 Fortitude save must be made with the following effects.
1st failed save – Dexterity checks are at -2
2nd failed save – HP loss is no longer counted in concentration or other checks
3rd failed save – character acts as if under the confusion spell
4th failed save – Character becomes unconscious