Overbalanced Wall (CR 7)



The brick wall looks like it could be scaled easily.

Type: mechanical; Perception DC 24; Disable Device DC 26

Trigger location; Reset none

Effect

The wall is not anchored correctly. When a target climbs 30′, it topples over. Wall (6d6 damage, DC 22 Reflex Save for half damage); multiple targets (other targets within 30′ on falling side of wall take 3d6 damage, DC 22 Reflex Save for half damage)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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