Boulder and Rubber Wall (CR 5)

A boulder rolls down the hallway towards you.

Type: mechanical; Perception DC 24; Disable Device DC 22

Trigger location; Reset none


The wall at the end of the hallway is rubber, when the boulder hits it, it rebounds back. Boulder (DC 22 Reflex Save or take 3d6 damage, be knocked prone and staggered for 1d4 rounds; rebound – DC 24 Reflex Save or take another 3d6 damage and be knocked prone); multiple targets (all targets in hallway). Boulder moves at 60′ per round.

Categories: CR5, Pathfinder | Tags: | Leave a comment

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