Roof Mousetrap (CR 7)

The wall is uneven, making it fairly easy to climb, even if it is tall.

Type: mechanical; Perception DC 28; Disable Device DC 19

Trigger touch; Reset Repair


The top of the wall is lined with spring loaded wires that come down hard when two hands are placed on the wall, severing digits. Mousetrap (DC 22 Reflex Save or take 1d8 Dex damage and 1d10 bleed damage. Target is unable to hold anything in their hands until a cure spell is cast, and target is also dazed until a DC 20 Heal check is made, target also falls from top of wall, taking 4d6 damage)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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