Spiky Hallway (CR 5)

A stone hallway is before you.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset none


The hallway is actually covered in carefully camouflaged sharp stones. Anyone moving through the hallway moves at half speed and takes 1d8 points of damage per 5 feet of movement. Additionally, the target must make a DC 21 Reflex Save or have their speed halved for 24 hours, or until a cure spell is cast or another PC succeeds at a DC 21 Heal check after spending 10 minutes dressing the wounds.

Categories: CR5, Pathfinder | Tags: | Leave a comment

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