Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The PC with the highest Charisma bonus becomes magnetic. Metal objects fired at the target gain an additional bonus to hit equal to the target’s charisma bonus. Metal objects on the target can only be removed with a strength check with a DC equal to the target’s charisma score. This effect lasts until a remove curse or similar spell is cast.