Rolling Ball (CR 7)



A large, spiky ball rolls down the corridor.

Type: mechanical; Perception DC 24; Disable Device DC 23

Trigger location; Reset none

Effect

A large, spiky ball comes down the corridor, if it strikes someone, the spikes break off and the ball stops, otherwise, it hits the back wall and explodes. Spiky Ball (DC 22 Reflex save or take 3d6 piercing damage) Exploding Spiky Ball (10d6 fire damage, DC 24 Reflex save for half damage); multiple targets (all targets within 30′)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: