Rolling Ball (CR 7)

A large, spiky ball rolls down the corridor.

Type: mechanical; Perception DC 24; Disable Device DC 23

Trigger location; Reset none


A large, spiky ball comes down the corridor, if it strikes someone, the spikes break off and the ball stops, otherwise, it hits the back wall and explodes. Spiky Ball (DC 22 Reflex save or take 3d6 piercing damage) Exploding Spiky Ball (10d6 fire damage, DC 24 Reflex save for half damage); multiple targets (all targets within 30′)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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