Weak Shale Tiles (CR 3)

The floor is made of uneven shale tiles.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger location; Reset none


Several of the tiles cover shallow pits and are weak. Stepping on one of these tiles causes it to break. Tiles (Each movement action, target must make a DC 19 Reflex Save or take 1d2 damage and fall prone); multiple targets (all targets in room)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: