Weak Shale Tiles (CR 3)



The floor is made of uneven shale tiles.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger location; Reset none

Effect

Several of the tiles cover shallow pits and are weak. Stepping on one of these tiles causes it to break. Tiles (Each movement action, target must make a DC 19 Reflex Save or take 1d2 damage and fall prone); multiple targets (all targets in room)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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