Stuck Iron Double Doors (CR 4)



Iron double doors stand ajar.

Type: mechanical; Perception DC 24; Disable Device DC 22

Trigger touch; Reset repair

Effect

The doors are stuck fast, but look like they can be squeezed through. Double Doors (DC 23 Reflex save or doors shut, trapping the target, requiring a DC 23 Escape Artist, Strength or CMB check to escape. The doors heat up, doing 1d6 fire damage per round)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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