False Door (CR 2)

The door appears locked and stuck fast.

Type: mechanical; Perception DC 21; Disable Device DC 19

Trigger touch; Reset repair


The door is fake, and has a strong spring behind it. False Door (If a DC 25 Strength or Break check succeeds, the spring compresses, and then uncompresses, sending the target flying backwards into the wall for 2d6 damage, DC 18 Reflex Save negates)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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