Deaf Door (CR 1/2)



The door appears locked.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset repair

Effect

If the lock is unlocked, a pistol loaded with blanks fires. Pistol (DC 18 Fortitude Save or become deafened by 1d4 hours)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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