Hold Me In The Flames (CR 8)

The wall behind you bursts into flame!

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


Once the flames appear, a giant hand materializes in front of the target, and shoves him into the flames. Hand (+24 vs. CMD or be pushed into flames, taking 2d6+13 fire damage per round, It is a DC 24 CMB or Escape Artist check to escape)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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