Stained Glass Floor (CR 5)

The floor is topped with a layer of stained glass, covered in holy symbols.

Type: magical; Perception DC 29; Disable Device 29

Trigger touch; Reset None


If a holy symbol is stepped on (DC 20 Acrobatics to avoid) the floor melts. Stained Glass Floor (3d6 damage plus become entangled, DC 21 Reflex save for half damage and negates entanglement. DC 21 Strength or Escape Artist check required to escape. Area becomes difficult terrain, all acrobatics check DC’s are increased by 5, and a DC 15 Acrobatics check is required to run or charge. Those falling take 1d6 damage); multiple targets (all targets in room)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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