Sovereign Bolt (CR 11)



The base of the hill is grassy.

Type: magical; Perception DC 35; Disable Device DC 35

Trigger proximity; Reset 1d6 rounds

Effect

When a PC gets to within 30′ of this trap, a small bolt strikes the target. Sovereign Bolt (DC 30 Reflex Save or take 1d8 damage plus 1d8 bleed damage. The bleed damage can only be stopped by removing the bolt, which has been glued into the wound. Only universal solvent, a wish, or cutting the area around the bolt will stop the bleeding. If the area is cut out, the target must make a DC 30 Fortitude save or take 15d10 shock damage)

Categories: CR11, Pathfinder | Tags: | Leave a comment

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