String (CR 1/2)

A long hallway is before you.

Type: mechanical; Perception DC 18; Disable Device DC 16

Trigger location; Reset repair


A string lies along the floor into the wall. When a PC runs past, a kobold in the adjacent room pulls the string, tripping the PC. String (DC 16 Reflex save or fall prone)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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