Fine Dust (CR 2)

The air is full of fine dust.

Type: mechanical; Perception DC 22; Disable Device DC 18

Trigger location; Reset Auto


The dust is very viscous and gets everywhere. Once the characters leave the immediate area, it can cause the PC’s footing to fail. Dust (DC 16 Acrobatics check for every move or standard action or PC falls prone); multiple targets (all targets in dusty area)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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