Can’t Open the Door (CR 7)



The room begins to fill up with water!

Type: magical; Perception DC 31; Disable Device 31

Trigger location; Reset None

Effect

The room quickly fills up with water, and there is only one exit through a door, however, the door repulses any who try to go through it. Door (DC 24 Will save or be unable to get closer than 10′ to the door for 11 rounds)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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