Windy Corridor (CR 8)

The party enters a long, dusty corridor.

Type: magical; Perception DC 32; Disable Device 32

Trigger location; Reset None


About halfway down the corridor, the wind begins to blow violently. Wind (A 20′ radius windstorm, centered on the target and moving with it up to 30′ per round deals 3d6 damage per round for 13 rounds. Additionally, the area is considered a windstorm for weather effects)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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