Fountain Firework (CR 2)

A tube ahead lights up, spraying pretty lights upward.

Type: magical; Perception DC 26; Disable Device 26

Trigger proximity; Reset None


The tube shoots several round bolts of light in the air, which then turn to strike the party. Fireworks (1d4+1 damage once per round for 2d10 rounds); multiple targets (all targets within line of effect)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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