Skewer Pipes (CR 5)

A small pipe, big enough to crawl through, leads out of the room.

Type: mechanical; Perception DC 22; Disable Device 24

Trigger location; Reset Repair


When the target gets about 40′ down the pipe, a long, spiral skewer shoots out. Skewer (DC 22 Reflex save or take 1d6 bleed damage and become entangled and pinned, requiring a DC 22 Escape Artist or CMD check to escape. Escaping also deals an additional 1d6 bleed damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: