Skewer Pipes (CR 5)



A small pipe, big enough to crawl through, leads out of the room.

Type: mechanical; Perception DC 22; Disable Device 24

Trigger location; Reset Repair

Effect

When the target gets about 40′ down the pipe, a long, spiral skewer shoots out. Skewer (DC 22 Reflex save or take 1d6 bleed damage and become entangled and pinned, requiring a DC 22 Escape Artist or CMD check to escape. Escaping also deals an additional 1d6 bleed damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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